Overrated is when everyone gives something praise that you feel is undeserved. Maybe that is the wrong term, because it’s clear that this game pushed the boundaries of storytelling and cinematics in videogames – in fact I respect the game for it. I still stand by that the story is cheesy.
When I say “daddy issues” I’m referring to any drama about blood relations. I HATE when stories revolve around blood relations. In real life, you bond with those who raise you, regardless of if you share the same blood. The only character in Metal Gear Solid who obeys this basic philosophy is Naomi, and her issues are solved before the game even begins.
I was teetering on calling this games story passable, but then during the fight against Metal Gear, during the fight against the machine that will kill all life on the planet, Gray Fox starts monologing. This killed it for me.
A good story has all of its elements introduced about 80% of the way through. This is done to bring climax to the final parts and to let everything either resolve itself, or establish itself as unresolved so it can be either speculated on or explored in a future entry. The reason anime’s made by Netflix feel so awkward is because they introduce new unnecessary elements during the final episode. When Gray Fox started talking, I audibly screamed “METAL GEAR’S RIGHT THERE!”
Liquid Snake’s motives would be valid if he weren’t clearly more jacked than Solid.
If you still think the game isn’t cheesy, just look at psycho mantis. Case and point.
The high points of the story were when it related to real life. Improper nuclear waste disposal, government coverups, weapon regulation bypassment were all really cool elements that made the game more engaging. You can tell that someone on the story team has an affinity for American and world politics. It’s too bad that those moments are undermined in favor of the fictional characters.
Onto the controls, you do get accustomed to them as the game goes on, but they still aren’t great. The game had to be compatible with non-analog PS1 controllers but it clearly wasn’t designed around them. Analog aiming is a must in this game, which makes me wonder why they didn’t require an analog controller and do twin-stick aiming like Enter the Gungeon. It’s not a shooter, it’s a stealth action game, but when I do have to use my guns I have to actively think about how to fineness the controls to get them to do what I want – especially in boss fights. A stealth action game should have controls that you don’t have to think about.
On the topic of boss fights, they’re probably one of the highlights of the game but they kinda drag. I admire how they require skillful gameplay, strategy, and pattern recognition but a lot of them really could’ve used a second phase to keep it from getting stale.
A stealth action game should also be immersive so the tension feels real. Metal Gear Solid’s visuals may be the most advanced on the PS1, but again, psycho mantis.
I enjoyed MGS most when I had to think about how to progress. Calling Otacon to locate the PSG1 was satisfying, but moments like that aren’t too awful common in this game. I am very much interested in MGS2 as I’ve heard that game is prophetic in its storytelling. However, I don’t think I’ll be replaying MGS1 anytime soon.