Fangamer Game Club Logo sprite Fangamer Podcast #99 - Game Club: Cave Story

Start to finish by Nov 24th

sprite Gerritt Rosa

Fangamer Podcast Host

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After a good discussion with the community, our last Game Club of the year will be….

Cave Story!

This will be a shorter Game Club with just one podcast recording. If you have no idea what any of this is, check out the FAQ below:


What is Game Club?

I thought it might be appropriate to restate the purpose of Game Club for any new participants/listeners considering we’ve made it through 9 games so far and it’s been well over a year since the first episode.

While recording the first 50 episodes of The Fangamer Podcast Liz and I found that there were several games podcast listeners would consistently bring up that were relevant to our weekly discussions but we hadn’t played. Lot’s of these games we had on our own personal bucket list of games to get around to at some point but we never really got around to doing anything about it.

Game Club was born last year in April from the idea that we wanted to get through that bucket list of games and improve on our “Gamer Street Cred” so we felt more comfortable speaking to larger gaming themed discussions on the podcast. To make that happen I borrowed a concept from other podcasts I listened to that would play through a new video game together over the course of a few shows, and chat about their experiences on that game in a roundtable discussion.

Much like a traditional book club , Game Club is a chance for the Fangamer Podcast crew and audience to come together regularly and try out a video game for the first time, re-visit games from our youth that are either critically acclaimed or have the potential to be considered a best in class experience, or share our love for a specific title with our buddies via forum and podcast.

We take notes and break down our experience analytically and discuss the aspects we enjoy, find tiresome, or find interesting with the podcast audience over several weeks of playing through the game and then record a podcast or two around that conversation.

Game Club is similar to the Fanfests that crop up every summer but the big difference is these games may be a bit more controversial in terms of how everyone enjoys them. We look at the games more critically, analyzing them for how they stand up today, would we recommend this game to other gamers, and does it really hold our interest in some way.

Past Game Club podcasts can be found here on our iTunes page but a quick list of those games is:

  1. Shadow of the Colossus (PS2)
  2. Legend of Zelda: Majora’s Mask (N64)
  3. Super Mario World 2: Yoshi’s Island (SNES)
  4. Pokemon Red/Blue (Gameboy)
  5. Super Metroid (SNES)
  6. Paper Mario (N64)
  7. Legend of Zelda: Link’s Awakening (Gameboy)
  8. Psychonauts (Xbox)
  9. Final Fantasy Tactics (PSP)
  10. Sweet Home (NES)

How do you choose the game?

In the past we would do a poll of several games we’d like to play and have the community vote on one and whatever won would be the game to play. We’ve scaled back this model as there are certain games we really want to play and plan to trade-off every few Game Club’s between our pick and a community vote.

How do I participate?

There’s a number of ways to participate, the first and most simple is grabbing a copy of the game and just playing along with us and listening to the podcasts that come out on the show.

If you find like many of our listeners do that you really want to voice your opinion on the game and share your thoughts with other’s playing through, we suggest you post here on this forum thread regularly on anything that comes to mind.

You can also leave the podcast crew a voicemail at 503-446-CAST with your thoughts as we get closer to a podcast recording of Fangamer Game Club. or you can tag anyway Game Club tweets you make with the hashtag #FGGC which let’s you see other Fangamer Podcast listeners quick thoughts on the game.

Lastly we are starting to do live casts of playing through the game, but read on for more details on that.

Game Club Schedule

Game Play Point Date
Start the game! Sunday November 13th
*End of the game Thursday November 25th

*Denotes podcast show for this Game Play Point

When can I tune in for the live podcast recordings for Game Club?

We record the podcast live in front of a Justin.tv audience here around 10 AM PST every Sunday. However, we tend to change that schedule a bit so check out our twitter where we will post updates before the show goes live.

Where can I find a copy of the game?

Platform Cost Notes
3DS $40.00 It’s pretty awesome!
3DS/DSi $10.00 Nintendo E-Store
Wii $12.00 Wiiware version
PC/Mac FREENINENTYNINE It’s free

So really, there’s no reason not to join in this time folks, tweet you friends, post on your facebooks and let’s try and get a great turn out for the last Game Club of 2011, which will be known as the year Game Club came back with a vengeance! And yes, even I will be taking breaks from Skyrim to play some Cave Story with everyone

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Amazing game. Play it with us!

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sprite HpBoost

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And will you guys be doing the “extras” to get to “hell”?

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still beautiful

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When you say end of the game, which ending are you referring to? Because the good ending is insanely difficult.

don’t

sprite Gerritt Rosa

Fangamer Podcast Host

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I honestly don’t know, based on what Kevin told me it’s probably not that, the goal is to beat this game by the 24th without having to put in a lot of time each day so yeah. I’ll have him clarify and then update the schedule.

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Ah, Cave Story. Enjoyed it on PC, got the WiiWare version and was quite disappointed. Have they ever fixed that, yet? The ‘updated’ music is missing the entire drum section, and the dinging from the bouncing exp gets excruciatingly loud for no reason.

In any case, I’ve never been able to beat the second-to-last boss, so this’ll be a nice excuse to give it another go.

sprite Triflake

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Oh, hey. Good thing I have a DSi with this game, I guess! I finished the game on PC a while back and, while I bought it on the DSi to show support to a humble indie game, I never did finish it on the handheld. I suppose this will give me an excuse to, now!

Oh yeah, and to get the perfect ending (I wouldn’t necessarily say the “good” ending because out of the 3 endings only one of them I’d consider “bad”), you have to do a few things in between the game that you’d have to know beforehand, so in order to have the most authentic experience it would probably be appropriate to just say the “normal” ending is the ending intended for Game Club, or something.

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sprite General of Camilla's Army

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I will most certainly be playing along. I own Cave Story on PC and Wiiware and haven’t beaten it once. Not sure which version I’ll play, but I’ll intend to finish this classic once and for all!

My Conquest is the Sea of Stars

sprite SuperSpeedy

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My first Game Club! Yay! And my birthday copy of Cave Story 3D came on Friday, so I’m in a good position. Maybe this will be the time I beat the True Final Boss, because every attempt on the Wiiware version ends in my total destruction on one of his later forms.

Ah, Cave Story. Enjoyed it on PC, got the WiiWare version and was quite disappointed. Have they ever fixed that, yet? The ’updated’ music is missing the entire drum section, and the dinging from the bouncing exp gets excruciatingly loud for no reason.

In any case, I’ve never been able to beat the second-to-last boss, so this’ll be a nice excuse to give it another go.

Yeah, they put out a patch that fixed a few issues. Boss Rush isn’t unlocked from the start, they fixed the music looping... a few other things.

Anyway, before having even dived into the 3DS remake yet, one observation I actually made from the manual: they treat the main character’s name like a spoiler, like many should. They don’t call the protagonist by his real name, but rather "Mr. Traveler". It’s a nice touch, honestly. Also a nice touch? The animation they play on the top screen. Mr. Traveler, rendered in voxels, so that when you first see him, he looks like he does in the other versions of Cave Story.

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This seems like as good a time as any to share one of my favorite Cave Story covers.

http://randomencounterband.com/pixel_glass_digital – Fourth track down, give it a listen… these guys are really great.

It is up to you to create your own adventures today!
www.DungeonMan.com – For all of your Megaton Walk needs!

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Going to be playing it on the PC. I didn’t get far last time. Can anyone give a rough time required to complete this game?

Also, I’m just going to leave this right here.

sprite ZombiChad

Oh man. I should definitely pick this up and play it again. I haven’t played it through since before the WiiWare release.

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Ahaha, yes! I haven’t played this game for a while, this’ll be a great opportunity to play through it again to get the good ending!

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If I hadn’t JUST got the best ending on both the DSiWare and 3DS versions I’d totally play along.

“DARN YOU MAYANS I NEED MY MOTHER MERCHANDISE”
Tomato

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The true ending I feel would be far too much to ask for our Game Clubnauts to need to accomplish. However, the narrative you’re missing from not going through “Hell” and fighting the final final boss I feel is at least SORTA great. So it should certainly be something to strive for.

For anyone wanting to get the best ending, just a hint, do not trade your Polar Star.

sprite HpBoost

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Getting the best ending in Cave Story was one of the most challenging accomplishments that I have made as a gamer. Kudos to you guys if you try it. I’ll do it again. Last time was on my Wii, which as far as I’ve read is about 1-5% faster than the PC version. Dunno about the DSi/3DS versions.

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sprite ChaoticLemming

I’m excited to hear impressions from anyone playing the new 3D release, I’m considering picking it up but probably not right away. It looks like it plays well in the videos I’ve seen, and I’ve heard some of Danny Baranowsky’s updated music and really dig it, but I really need to keep my game purchases in check so I’m being more choosy these days.

Anyway, I’ll be playing the original release and this will be something like my fifth or sixth go. This is a great title especially for people who look back on the platformers of the 8 and 16 bit eras with great fondness. It’s usually likened to Metroid, and with good reason, but the comparison falls short in some ways I feel. For first-timers who have heard this comparison and are wondering how it holds up, I’ll go into some more detail on my thoughts.

While Metroid games are major titles from a developing and publishing giant (at least by the time of Super Metroid’s landmark release), Cave Story is an independent game in the truest sense of the term, being the product of one artistic computer programmer from Japan, alias Pixel, working on his own. The game’s scope therefore cannot be expected to rival the Metroid titles. It is a hefty game in its own right, but compared to a Metroid game the experience is much more streamlined and a bit more simple. That said, as with many indie games, I find that Cave Story feels more like a labor-of-love than Metroid. There are some neat personal touches to pick up on, subtle though they may be, and I think players get a great sense of Pixel’s personality from playing his game. It’s a feeling something akin to what I experienced with EarthBound and Itoi, and I think fans of that game will pick up on it as they play.

Also, as the title might betray, Cave Story has a more overt narrative than most Metroid games, but like those titles it leaves plenty up to the player’s imagination. There are quite a few supporting characters, although the game will give you time to be on your own and get lost and such. I never felt that the story interfered with the game, which was a large complaint I had with Metroid: Other M. You’re gradually given just enough information to keep things rolling along, and it comes by way of these various cast members who all remain somewhat mysterious. A common theme in this game is you’ll rarely discover characters’ backgrounds, and where you are able to it always requires some effort, and then there will still be holes. Despite this, the characters all have unique personalities and always held my interest with ease.

While the two paragraphs above covered points of divergence, there are a great many similarities between Cave Story and Metroid. The gameplay of Cave Story resembles Metroid’s quite a lot. You’re armed with a fair arsenal of firearms that you will acquire and upgrade as you progress, including a missile launcher with ammo upgrades scattered around the world. You also increase your health capacity by finding life capsules (like energy tanks), though the increments are more gradual. The cavernous setting lends itself to Metroid-like level design and atmosphere. The difficulty level is pretty nearly identical in my own estimation, although the optional final area should be considered separately. I think it’s safe to say that if you enjoy Metroid for its core gameplay, you will be right at home with Cave Story.

These are all very basic comparisons that you can probably see within an hour or so of playing, but I think I’d like to continue this line of comparison with more concrete details as we move along.

Guess what? You got it for free. Are you proud of yourself?

I'm Inco

I consider myself more of a puckish rogue, really.

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Anyone who classifies Cave Story as a "Metroidvania" has a poor grasp on what that particular subgenre entails. Sure, Cave Story has running, shooting, and upgrades, like a lot of Metroid-style games, but Cave Story’s level design is orders of magnitude more linear. There’s only one way to go and you take it. Metroid games reward exploration, and often feature moderate to large maps that offer multiple ways to get to an area. Cave Story does not have anything even close to approaching the design of a Metroid game.

There’s no point if it stops being fun.

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This game has always interested me, I may as well try it out since it’s free.

sprite ChaoticLemming

With regards to level design, I would contend that Metroid-like elements are present, especially after about the halfway point. I want to hold off on discussing some of those later areas for now though. It also depends on what Metroid games we’re referring to. There’s certainly very little of the original to be found, but I get a very Metroid Fusion-y feel for the sections we’re covering this week (again, for level design, not story). But in all cases it is definitely streamlined and mostlty, but not entirely, linear (in our first week, it will stay basically linear).

Also, I wouldn’t call the game a “Metroidvania” either for a few reasons. For one, I see little in common with the exploration-based Castlevanias, which have a brand of gameplay and level design on a room-by-room scale quite unique from the Metroid titles. And I agree, a true “Metroidvania” must present more paths for players to explore. I’m really only interested in comparing Cave Story to the Metroid franchise specifically because I think there’s a much stronger case there.

Guess what? You got it for free. Are you proud of yourself?

sprite Jyooruje

Hum… dunno if i will play it…. but it have a PSP port…. maybe i will give it a try!

sprite Kevin Williams

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Clarification regarding “finishing” the game

Cave Story has a lot of secrets, and for those of you playing the game for the first time, you’re probably not going to find all of them. Don’t worry about it! The main plot has enough action and explanation to keep you riveted, and if you enjoy the game enough to play it a second time (and I think you will) then you can always ask for help later.

There’s actually three endings to the game: one is a “bad end” that comes up partway through, one is the normal ending, and one is the “special” ending. We’re only asking everyone to play through the game once, so I would ask that veterans use the spoiler tags to avoid giving away the wonderful surprises to first-timers.


  • The logistics of trading in your Polar Star at different times for the Machine Gun, Snake, or Spur
  • Special collectibles like the Ikachan medal or Chaco’s lipstick
  • Keeping Prof. Booster from dying so as to collect the Booster 2.0
  • Reviving Curly with the Ma Pignon mushroom
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  • The Sacred Grounds, obviously

Of course, if you’ve got the time and inclination to play through twice in two weeks (an entirely achievable goal), go for it! The game provides its own hints for what to do differently — that’s what we call “replay value” in the biz — and as you can see, there are lots of longtime fans here who can help you if you’re stuck on something. (Notably, PK Hacker-turned-MSPA music guy Radiation once beat the game without collecting any life capsules, before they added hard mode to the rereleases.)

Me, I’m playing the Wiiware version, which is pretty slick. The only thing I don’t like is that they changed Balrog’s “Huzzah!” to “Oh yeah!” This may seem nitpicky, but it’s like when the DS rerelease of Chrono Trigger changed “Yes indeed!” to “Yah!” I always find those little differences interesting: what exactly was different in the mindsets of the respective translators to make those changes? Why do I feel that one is inherently better than the other? But that’s besides the point, I guess. I prefer the Wiiware release because I don’t own a controller for my computer, and it’s easier to do things like quick weapon-swapping or precision jumping with my Classic than it is with a keyboard.

tl;dr why are you still reading this, go play Cave Story

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I’ll probably start streaming this game tonight and play for a bit (almost) every night until the end. If I’m feeling gutsy enough, maybe I’ll go for the special ending.

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sprite Jovis

either wrong or drunk

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So, today I went to buy Cave Story, ’cus it is out now in Europe.

Shame that none of the game stores are stocking it for some ridiculous reason unknown to me.

Also, I did earlier this year, with Ben’s tune:

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I’m a bit ahead of the game as I started broadcasting Cave Story for the Broforce two weeks ago, but I should be on schedule for the due date. I missed a few things in my first run through the game, but my primary goal this time is aiming for a time under 3 minutes for the Sacred Grounds. Really simple goal, but I missed the Nikumaru Counter the last time! :(

WE GOT THE MEGATOME & WE ARE THE SMARTEST

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Barring any technical difficulties, I’ll start streaming at about 10:30PM EST tonight. I’ll post the stream link once I have it all nailed down.

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I’m always confused initially when I first boot up the game and pressing down is “check stuff out/enter doors” instead of up. Then I play other games and I’m confused when up has that function, which is probably a testament to how tight the controls are; it’s one of those games where it controls so well that habits form when it’s time to play other games.

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I’m at the start of Sand Zone. I remember not being able to get past the boss there and ragequitting last time.

I love the mechanic of switching between the various weapons and each has their individual uses.

sprite SuperSpeedy

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For anyone wanting to get the best ending, just a hint, do not trade your Polar Star.

I dunno... a fully-upgraded Machine Gun can be kinda helpful in navigating "Hell". Not to mention I had SO much trouble just leaping that one gap that gets you past the... how do I describe it?... Schrodinger’s Cat scene. (People who know that phrase and have played to "Hell" would know what I mean... I think.)

Anyway, the 3DS version has been pretty nice so far. The redone soundtrack is pretty nice... still sounds familiar, but Danny B. (of Super Meat Boy and Binding of Isaac fame) added some enjoyable little flourishes. 3D is well done, and they are using the WiiWare translation. (I know people like Barlog saying "Huzzah!" better, but I couldn’t help but laugh at him pulling a Kool-Aid Man.) Stuck in the Grasslands, for some reason... Odd, considering I got the "normal" ending once, and got to the True Final Boss.

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Alright, internet! Let’s play us some CAVE STORY!

Edit: Stream over… was a lot of fun, despite some issues with the frame rate and sound levels. I’ll have it all hammered out a little more for Part 2, which will probably be Wednesday day.

Let’s Play Cave Story!

It is up to you to create your own adventures today!
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I believe they changed the Huzzah! to Oh yeah! in order to reference the Kool-Aid guy. As much as they took away such an iconic catchphrase, they didn’t have reasons that bad.

And man, I am sick of Cave Story. Beat it already on PC and Wii. I’ll only replay it once I get that new 3D version.

I melted away one warm winter day. But I’ll always remain in your memory.

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For anyone wanting to get the best ending, just a hint, do not trade your Polar Star.

I dunno… a fully-upgraded Machine Gun can be kinda helpful in navigating “Hell”.

As far as I know, the best weapon for Hell is the Nemesis anyway.

Plus, why not? The Spur is sweet.

WE GOT THE MEGATOME & WE ARE THE SMARTEST

sprite ChaoticLemming

I haven’t tried speedrunning Hell yet, but I can definitely see why the Nemesis is the weapon of choice there. I may give that a go this time, but I’m not expecting much; I did a few practice runs before I rewrote my old save file to start up again, and I only reached the main section once, whereon I promptly killed myself going for a heart. Hopefully I’ll be up to stuff by the time I get back there.

Oh, and a hint for players who want to avoid some tedious backtracking early on (I’ll put it in tags for those who want to figure everything out on their own, but there are no plot-related spoilers here): When you get to Grasstown/Bushlands (depending on your translation), every time you use up a jar of jellyfish juice, go ahead and grab another one. You should even pick one up when you leave, as there is an optional place to use it elsewhere in the game.

Guess what? You got it for free. Are you proud of yourself?

sprite Kevin Williams

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^ I always pick up an extra just so I have a full inventory. PERFECTIONIST AHOY

Did a speedrun just for kicks last night, got through in about three hours, but that was without doing any “special” stuff. Then I went back to my old hard-run file, and just as I expected, I remained stuck at Monster X. Gonna start a new run sometime today. Perhaps I’ll play in Curly mode!

Baseball sure is a funny game.

sprite DrThePunisher

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Need some advice. My at home gaming is currently packed with Skyrim, Arkham City and the upcoming Skyward Sword, so I’m thinking handheld might give me the best opportunity to play. I own the Wii version, but have only played an hour or so. Is $40 worth it so I can play the 3DS version or should I spend the $10 or whatever for the DSi version? Anyone out there put significant time in the 3DS version?

DrThePunisher – Wii U / Twitter / Steam | DrThePunishr – Xbox 360 | 3DS: 1349-5542-7446

sprite Xaiph

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So far, I haven’t seen anything drastically new in the 3DS version, but I’ve only gotten to the Sand Zone; I’m pretty sure that there is some new stuff though.

Just to add, there is another version that was left out: Cave Story+. It has some new content that wasn’t included in the finished game.

In order to get to the Sacred Grounds to get the better ending, you only have to do a few things, and they don’t take up much time. However, the endgame is lengthened quite a bit, so it could be “enrichment”. I think someone should try so there’s more to discuss.

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Sand zone is where I ragequit last time I tried playing Cave Story.

  • Backtracking through the desert many, many times. I feel like this is one of the major weaknesses in terms of CS’s level design: There’s nothing interesting to see or do on the way back and it makes this whole level really tedious.
  • Respawning enemies every time you backtrack through a door. Fighting the same group of skeletons and parrots over and over again was not fun.
  • Having a save point halfway across the map from the “NOPE YOU ARE DEAD” spikes.
  • Having an unskippable cutscene in front of the boss at the end of the level.
  • I don’t feel the difficult scaled very well into this level. The previous boss fights were manageable, but the difficulty jumped way up in this level. This combined with the above point made the level’s ending boss extremely frustrating.

sprite General of Camilla's Army

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Sand Zone is pretty dumb. Cave Story seems to think that backtracking (Jellyfish Juice, die in a fire) and instant death spikes are amazing level design. They are not.


Also, that robot tank thing in the Labyrinth can go fornicate itself, because holy crap, it is punishing me. I have 41 HP and it can still obliterate me in a few seconds.

My Conquest is the Sea of Stars

still beautiful

Once upon a time I was the best and that never changed.

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(in reference to the spoilered) Yeah, I remember that being a game-ender for me, but once I got past it, the game picked up again for me.

don’t

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Is anyone playing a version were you have Curly Mode? I’m curious if you get say, Quote’s Boxers over Curly’s Underwear.

But besides SUCH IMPORTANT DETAILS, what are the other differences?

WE GOT THE MEGATOME & WE ARE THE SMARTEST

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I’ve been seeing a lot of table flipping against Monster X (the tank boss in the Labyrinth) so here’s my ultimate tip:

Level 2 Blade wrecks everything.

WE GOT THE MEGATOME & WE ARE THE SMARTEST

sprite Blitzer

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I really want to join you guys!
I havent played Cave Story in a looong time, are you guys also doing a Hell run?

eat your dirt

sprite Durp676

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So I played little on the PC for the first time, and it’s pretty good. It feels like one of those old DOS games. My only peeve is that Escape doesn’t bring you back to the game, but makes you quit.

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This is the first game club I’m doing, and I gotta say, I’m really loving this game. I played it for a while a few years ago, but I never actually got around to beating it.

I’ve been playing using the homebrew PSP port, and it’s really great because due to the screen’s size you can see a lot more going on on the sides of the screen and stuff like that. Also, the graphics look super nice when they’re displayed 1:1 on the PSP. I dunno if this is just me, but I sort of feel like Cave Story is a game that works way better on handhelds.

sprite BlueDrago

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Downloaded the freeware version. It’s really fun! But I’m stuck at the part where I get the Gum Base. Any pointers?
I just figured out that you can damage Frog!Balrog when his mouth is open. But I have no idea how to survive against the torrent of little frogs and red bubble things... At this point I have 23 health and 20 missiles.

"Yeah, RIP"
YOUR GOD MADE ME AS WELL AND I AM PRECIOUS IN HIS SIGHT

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I just finished playing the wiiware version a few weeks ago so I’m gonna sit this out.

Is anyone playing a version were you have Curly Mode? I’m curious if you get say, Quote’s Boxers over Curly’s Underwear.

But besides SUCH IMPORTANT DETAILS, what are the other differences?

Eh, there weren’t really any differences. You still got your underwear in that house (which is weird)


Quote talks when you revive him with ma pignon wtf

also I dunno about you guys, but I’ve never found hell hard. You just gotta go slow and careful. Also I sit at Heavy Press and just farm for hearts and missiles until I’m at max, so that might be why I’ve beaten it so many times

Steam Profile
[23:14] <buck_fever> Hey wanna read this “ironic” pony smut
[2:09:04 PM] Shannonigans: hobo your sexuality is still a mystery 2 me

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also I dunno about you guys, but I’ve never found hell hard. You just gotta go slow and careful. Also I sit at Heavy Press and just farm for hearts and missiles until I’m at max, so that might be why I’ve beaten it so many times

I agree as I did the same thing on my first playthrough, but this a new run… But the real challenge is obviously speed-running it. I call for a Sacred Groudns Speed Run Contest! (Super points for anyone who is playing the minimal items run.)

WE GOT THE MEGATOME & WE ARE THE SMARTEST

sprite ChaoticLemming

I just finished Sand Zone and yeah, it’s a rather stale place. The music is what keeps me going, and if nothing else, the puppies are pretty cute. It definitely helps if you know where everything is, I do remember that being a drag in my first run. The boss actually gave me more of a hassle than I remembered. I lost my polar star pretty fast, but once I got into the sync of the pattern I finished it off with missiles and fireballs fairly quickly. I will say though that, story wise, that boss fight is one of my favorite moments in the game. Even though it shouldn't be surprising given the story's progression to that point, I was still shocked that they gave Toroko such a sad end. Pixel even makes it look like King might have made it in time, but then he just rolls with it and kills him too. The whole scene is a great introduction to the Doctor, who also has really cool theme music, and it really made me want to hunt the scumbag down.

The following area is much better IMO; better platforming, little-to-no backtracking, solid challenge, kick-ass music.

EDIT: BlueDrago, for the part you’re working on: I just rapid fire with polar star any time I'm on the ground during a mini frog attack. You can also fireball them from the air while riding an updraft. For Balfrog's mouth attack, if you rapid fire missiles at him while his mouth is open, you should be able to block nearly all of his shots and deal some good damage while you're at it. You can replenish missiles by killing frogs. If you get him down pretty far, don't be afraid to go in for the kill even without missiles. Get in close and hammer at him with your strongest weapon once you get an opening.

Guess what? You got it for free. Are you proud of yourself?

sprite Skullboy

I’ve been meaning to finish this game for the last year or so. I’ve gotten to the Sand Zone but not any further. Time to fix that.

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Oh man, this is one of my favorites, I just played it again a couple months ago, but another time can’t hurt. One thing that makes this game special for me is the music. The melodies that were created for this game are unlike anything I had heard when I first played the game. This is gonna be a lot of fun!