The really big one for me was Contact. I understood that it was not EarthBound-related, despite the initial rumour mill’s rumblings, and that it was pretty much nothing at all like EarthBound. It looked and sounded neat, and a lot of people on starmen were raving about how much they loved it, but I found it to be really poorly put together in terms of some of the game’s ill-conceived mechanics (I can’t complete certain and progress in the game unless I find a randomly appearing item?… WHAT?!… not to mention all the lame back-tracking to swap suits to change my abilities), the characters (especially the game’s primary antagonists) and what I felt wasn’t all that great a plot.
Some people were really going on about how much they loved the ending, so I endured, and maybe it was just due to it being built up or due to the buildup of frustration with the game’s lack of goodness, but I even found that to be a let down.
I wanted to get into it and to love it so much… I wanted it to be a game I’d replay to uncover every single one of its sidequests — it seemed to have so much charm and so much promise… But in the end, the only love to be had was for Mochi (and a little for the Professor).
The only other thing I think I much liked about the game was that the “system” for healing your character that relied on food items being eaten and only being able to be eaten in a limited capacity at a time was called the “digestive system”.
Otherwise, I think I may have actually hated the game.
As for Skyrim, I only played a little of it, and I actually had a good time playing it, but I really don’t understand what all the fuss is about. As good as it is and as big as it is, really, in most ways that matter it just seems to me like it’s a larger, more open Ultima Underworld … which was released 19 years prior, in 1992.
1992!!
Now, Ultima Underworld was a fantastic, groundbreaking game that was well ahead of its time, sure, and to be fair is still one of my favorites ever… and I’m not trying to say that they should have to reinvent the wheel every time a new game is made. What I am saying is that I find it staggering that people were getting so excited about this game leading up to its release, when it just felt like another first-person swords and sorcery game with some political intrigue thrown in for good measure. Again, it’s okay to get excited by these sorts of things — I was anticipating it as well, but so many people seemed to feel that the game was going to be something really, really special, and I’m still not sure why or how that happened.
And in the time that I was playing it, while I enjoyed it, I think that’s what prevented me from really getting into it — I got tired of waiting for something, anything to wow me on some level or show me something that exceeded my “Ultima Underworld: Revamped” expectations. Maybe I just didn’t play for long enough? I dunno. I’d think that 30+ hours should be enough to see something there.