Fancy yourself a suspenseful writer? Enjoy watching from above as people frantically shout and stab each other? Maybe you’ve played a few games yourself, and now you’ve got a few ideas about how you could do things better.
If you’re interested in becoming The Narrator, and hosting a future Mafia game, this is for you. You see, not just any regular Joe peering inside the inner workings from a Mafia game can land the job without first proving themselves.
But we’re already getting ahead of ourselves here. In fact, the first thing you should do is find a co-host. Nobody goes it alone. With all the scenario-writing and spreadsheet managing that goes along with the game, you wouldn’t want to suffer carpal tunnel all by your lonesome self, would you? A co-host will certainly help ease the workload, and having another creative mind on call is a fantastic way to avoid being stumped by writer’s block.
Once you’ve found a partner in crime, you’ll next need to take a few quick minutes to fill out the following questions and exercises. We set these up so that you’ll be able to show off what spectacular new ideas you have for the next game, while displaying that you’re totally able to keep on top of all of the writing and behind-the-scenes work involved in hosting a game of Mafia. It’s not that we don’t trust you– we just want to make sure you know what you’re getting yourself into. Getting in over your head would be a bummer for both you and all the players.
Below is the application. Make sure you put a lot of thought and time into your responses, particularly the writing sample. The narration and atmosphere is particularly important in forum mafia, as it takes place over a much longer period of time. You have to make sure you’re giving the players something to look forward to every time you put together a scene.
When you’re ready, send your complete application to J_Spade, or Rhyselinn. They will review it with other previous Mafia hosts, and together they will decide whether your game seems ready. If it doesn’t, they’ll be able to offer feedback and suggestions for you that might help you to refine whichever elements are lacking.
Also do keep in mind that Mafia games take a while. It may be several months before it becomes your time to shine, depending on how many people are already working on setups. For our sanity and yours, we will probably not keep a waitlist of any more than two or three hosts. The timescales involved are simply too long.
Mafia Narrator Application
- Host and Cohost:
- Theme/Setting:
- Special Rules/Mechanics: (What’s different from normal Mafia? Stuff players need to know in order to play.)
- Anticipated Number of Players: (24 is standard)
- Epicmafia -based character roster: (for a sense of intended game balance)
- Describe your combined experience with Mafia. Have either of you played on the forums before? Where else have you played (e.g., epicmafia, Town of Salem, Werewolf, as a party game)? Have either of you ever hosted a game like this before?
- Please provide a written draft of a prologue or introduction to the game, as though you were setting up the beginning of the story.
Example Application
Host and Cohost:
J_Spade and Rhyselinn
Theme/Setting:
Earthbound, Happy Happy Village. Everyone is plagued by nightmares.
Special Rules/Mechanics:
Inclusion of Cultists a la epicmafia, and modified Masons.
Anticipated Number of Players:
24
Epicmafia -based character roster:
Town: Nurse, Santa, Tracker, Bleeder, Insane Cop, Cop, Deputy, Bodyguard, Drunk, Doctor, Telepath, Amnesiac/Mimic, Mason
Independent: Cult Leader, Cupid, Survivor/Turncoat/Traitor
Mafia: Poisoner, Lawyer, Godfather, Strongman, Whisperer, Hooker, Enforcer
Describe your combined experience with Mafia. Have either of you played on the forums before? Where else have you played (e.g., epicmafia, Town of Salem, Werewolf, as a party game)? Have either of you ever hosted a game like this before?
We both participated in U_G’s Mother 3 Mafia. We’ve both played several games on epicmafia online, and as a party game with friends. I’ve moderated Werewolf for friends, but neither of us has hosted an online game like this.
Please provide a written draft of a prologue or introduction to the game, as though you were setting up the beginning of the story.
The nightmares had begun only two weeks ago. At first, they were infrequent, and everyone ignored them for the most part, chilling though they were.
But, steadily, they got worse. And more consistent. Over the next few days, the people of Eagleland realized that everyone else was having nightmares, too, and they’d started happening nearly every night! Soon, the people found themselves avoiding sleep as much as possible, for fear of the terrors and monstrosities that awaited them there. In their dreams, all they saw was pain. And fear. And hate. All swirled together, enveloping and suffocating the mind of anyone unfortunate enough to have fallen asleep.
Before long, the brightest minds of Eagleland decided to host a conference. They chose the calmest location central to Eagleland: Happy Happy Village, nestled comfortably by the river in Peaceful Rest Valley. It was here that they had the best chance of staving off the nightmares and insomnia long enough to figure out how to stop them.
Philosophical and scientific figureheads all gathered in the quiet village, and they invited anyone plagued by the nightmares to join them. Hopefully a pattern could be found. Hopefully, with enough discussion and work, they could make the nightmares stop. Hopefully, the people of Eagleland would one day be able to sleep peacefully again.
The people gathered in the square on the first day of the conference. The invitiation had been sent nationwide, but only 24 people in total had arrived in the valley. Men and women, scientists and construction workers, people of all walks of life had arrived, all hoping to find the answer here. Hopefully they would be enough.
The presenter, a distinguished scientist from Winters, began to address the small crowd. Even he looked weary, with dark circles under his eyes.
“Ladies and gentlemen, I would like to thank you all for coming here to this peaceful, restful valley town to help us in our research into this, uh, outbreak, of disturbing nightmares. Now, I know that you’re all very tired and worried for the future, but I’m certain that with your help, we’ll be able to figure out just what’s going––”
As the scientist was talking, a thundering crash came from the west. The crowd, nerves already frazzled by the insomnia, jumped and cried out, startled by the sudden noise.
The crash became a dull rumble, and then silence. The presenter had stopped talking. In the west, a large dust cloud began billowing up into the air, carried southward by the breeze.
The presentation was put on hold while the crowd walked over to investigate the source of the noise. When they arrived at the western edge of town, they were taken aback by what they’d found: the tunnel through the cliff in the valley had been collapsed. The only way in or out of Happy Happy Village had been closed, effectively permanently. Nobody in town had the necessary equipment to clear it back out.
Even more disturbing were the words carved into the cliff face, above the rockslide that used to be the tunnel:
GIVE IN.
The crowd nearly went into a panic, but were calmly talked down by the scientist who had been addressing them before.
“Ladies and gentlemen, please! It is imperative that we remain calm! We must discuss our options rationally, and calmly, and without letting our fears get to us! I think we can at least agree that– ahem– ‘giving in’ is the last thing we want to do. Yes?”
The crowd murmured in dubious agreement.
“So let’s regroup,” he continued. “We’ll meet back at the square, and discuss what our best course of action is.”
The group of people, all 24 of them weary and scared, shuffled back over to the sqare and began to discuss their options.