Derby Kid 2 sprite Debug Menu Localization

A weird, glitchy adventure awaits!

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I’ve been messing around with this since last year, but I started working on it again last week, and now it’s finally finished!
Screenshots:

This is EarthBound’s hidden in-game debug menu. It was what the original programmers used, before the English translation even began, to test the inventory system, see how the game would react in unexpected situations, and generally look around to see if anything needed fine-tuning. Previously, the only way to experiment with it was through cheat codes or other shenanigans, and it was all in untranslated Japanese, as seen here – https://youtu.be/suRcjE2ACXo?t=5m35s

Its features include:

  • Make weird combinations of party members
  • Summon items out of thin air
  • Warp through time and space (AKA test certain cutscenes)
  • Read the Hint Guy’s secret diary of wisdom (AKA test certain strings of text)
  • Make sure all the Teleport animations work properly (Spoiler: they do)
  • And more!

I’ve tweaked a few things, but most of this was originally all there, just sitting unused in the ROM.
Have fun!

Download link: http://www.romhacking.net/hacks/2644

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Now this is a breakthrough.

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I have the debug menu completely brought to English in my M2DX hack, along with adding a battle arena to it thanks to Kirby, however it is in a SECRET room. (So secret no one has found it yet!)

sprite Giygas999

    Posted a review over at romhacking.net, hopefully it gets posted. I thought that the debug menu was already patched in English by another hacker but yeah great hack. This is helpful if you don’t wanna make a debug room from the good ol’ ccscript stash bag but you still have to program in enemy debug. Great job, vince94 once again.

    TragicManner

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    Apparently this is getting some attention

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    Wow, I am honored.

    sprite EpicSignal

    Complimenting Livvy94’s original work, I’ve created an updated version of the debug menu! It’s got a ton of brand new features that were implemented with hacking in mind. Check out the New Debug Menu here!